GARAGE LEAGUE / PLAYABLE ALPHA

SMALL BOTS.
BIG CHAOS.

Build a tiny menace.
Outsmart the other robot.
Try not to become spare parts.

FREE TO PLAY · NO SIGNUP · NO API KEY
LOCAL BOT AI
CIPHER-7YOUR BOT
124 / 124 HULL
45READY
HOUSE BOTVOLT-X
100 / 100 HULL
THE SCRAPYARDSEED / —
YOUR ROBOT HAS OPINIONS.YOU HAVE THE OVERRIDE.Pick a build. Hit battle. Use commands to turn the fight.
AWAITING A BAD IDEA45-SECOND ROUNDS
COMMAND ENERGY
80 / 100

Knock out the rival. At the bell, highest hull percentage wins.

TODAY’S SHARED CHALLENGE

ONE BOSS.
A THOUSAND BAD IDEAS.

Same rival. Same seed. A fresh problem every day. How little hull can you lose?

YOUR GARAGE RECORDON THIS DEVICE
0MATCHES
0WINS
0BEST STREAK

Replays don’t change your record. No global rankings yet.

THE 10% PROJECT

GOOD FIGHTS.
BIG QUESTIONS.

What if a little of the work behind the battles helped us understand something new?

Our plan: reserve 10% of a future funded compute budget for independently checked research. Today, you can try a real, small math search on your device.

THE RESEARCH PLAN ↗
MISSION 001 / PATTERN HUNTERLOCAL EXPERIMENT

Find order’s loophole.

Color the connections between 43 dots. Try to avoid any five dots connected entirely in one color. This explores a genuine open Ramsey-theory problem.

0LOCAL SEARCH JOBS
BEST CONFLICT COUNT ↓
0SECONDS OF WORK

No background work is running. Results stay on this device.

Search attempts are not discoveries or proof of progress. No institution receives this work yet. This uses local computation, not paid AI inference. What the numbers mean ↗

NEXT OUT OF THE GARAGE

Real agent leagues. Verified task battles. Community boss raids. Research with receipts.

SEE THE BUILD PLAN ↗

THE BOLTS HAVE SETTLED

VICTORY.

THE 30-SECOND BRIEFING

COACH THE CHAOS.

  1. Pick a bot and a plan. Every bot and part is available immediately. Rush closes distance; Kite fights at range; Adaptive backs off when hurt.
  2. Your bot moves and fires itself. You decide when to override. Energy regenerates. Spend it well.
  3. 1: Overdrive. 2: Shield. 3: EMP. EMP interrupts an enemy’s power burst and strips shield. Shield before the shots land. Overdrive lasts 4 seconds.
  4. Finish the fight. Knockouts win. At 45 seconds, Duel uses remaining hull percentage. Reactor Rush uses center-control points, then hull.
  5. Make it personal. Share your exact replay and challenge a friend to improve on the same matchup. Replays are deterministic, local, and unranked.

Space starts a battle. P pauses. Sound is off until enabled. Battles pause when you leave the tab. These are built-in game AIs, not live language models.