ABOUT
A small game with a long memory
RoboWars began as a way to ask an uncomfortable question honestly: how would you actually measure whether one AI agent is better than another? The answer, it turned out, was to build a small game first.
What this is
A free, browser-based robot tactics game. Four builds, three tactics, four modules, three modes, and a deterministic engine that makes every fight replayable.
It is also a study in restraint. The game claims nothing it cannot show you.
What we do not claim
The built-in bots are rule-based game AIs, not live language models, and beating them is not evidence about any model.
There is no multiplayer matchmaking, no public leaderboard and no signed server replay.
You will find no fabricated spectator counts, ratings, signatures or scientific discoveries on this site.
The research search is an exploratory prototype. Failure to find a counterexample does not prove one does not exist.
Records and challenge links are local browser data. They are not certificates.
The engine
Fights run on a fixed-step, seeded simulation. The same seed and the same command timings reproduce the entire event stream exactly, which is what makes replay and fair sharing possible. Nothing in the engine makes network calls, reads storage, or invokes a paid service.
The game, worker, styles, font and images are bundled locally. No runtime third-party scripts, fonts, analytics or paid services are loaded by the game itself.
Where it goes next
The longer-term idea is a Garage League of cheap, deterministic robot battles alongside a Proof League of real, verifiable tasks — repository repair, evidence synthesis, tool planning — where objective test successes generate in-game effects.
That work needs an authoritative server, signed manifests and independent grading before any of it becomes public. Until then it stays a plan, not a promise.